Breakdown:

REX: Perelman Performing Arts Center for Brooklyn Digital Foundry

Responsible for the recreation of the World Trade Center site and overseeing work on the surrounding context. Custom plant creation, texture authoring, high-detail, large scale building models, memorial fountain water animation. Maintained high attention to detail in order to faithfully and respectfully recreate a site that is well-known and culturally significant.

See an in-depth, focused look at this project here.

Skidmore, Owings & Merrill: International Arrivals Facility for Sea-Tac Airport for Brooklyn Digital Foundry

Responsible for compositing, rendering, and lighting all shots pictured. Created surrounding context model which extends for 400 sq. miles around the airport. Adapted some of the model from CAD data.

Obama Foundation: Barack Obama Presidential Center for Brooklyn Digital Foundry

Responsible for the recreation of the surrounding park and gardens from plans, along with the surrounding Chicago context. Custom textures, models, and shaders. Adapted some of the building model from CAD data. Compositing, rendering, and lighting for some shots.

Brooklyn Digital Foundry: eVTOL Demonstration

Responsible for the context terrain and environment models. Recreated the site terrain from DEM data with additional detail simulated using Gaea. Modelled, rigged, and textured high detail model of Grug Group Ghost concept eVTOL aircraft. Created animated motion graphics for primary flight display in cockpit.

SO-IL: Adelaide Contemporary for Brooklyn Digital Foundry

Responsible for lighting, rendering, and compositing along with parts of the context model.

Kengo Kuma & Associates: Tuchkov Buyan Park Competition for Brooklyn Digital Foundry 

Responsible for the recreation of the park from plans, with many custom plants, custom textures, models, and shaders, and complex displacement setups.

Allied Works: Palmer Museum of Art for Brooklyn Digital Foundry 

Responsible for the recreation of the surrounding parks and gardens from plans, along with the surrounding context. Adapted some of the building model from CAD data. Recreated several pieces of sculpture from limited data.

Brooklyn Digital Foundry: Building Better Climate

Responsible for large parts of scenes shown. Created complex concrete shaders for maximum verisimilitude and tactile appeal. Created pie chart rig and most of it’s surrounding scene. Created globe and flood sequence using hand-cleaned DEM data.

Tetra Tech & Rebuild by Design: Living With The Bay for Brooklyn Digital Foundry

Adapted visual design into 3d scene. Animated objects and created weather effects. Simulated water in PhoenixFD.

Ford Motor Company: Project C for Brooklyn Digital Foundry

Responsible for most aspects of Interior shots, including rendering, compositing, lighting, texturing, and lead layout. Adapted models of Michigan Central Station exterior and interior atrium from CAD data.

The Living: “Alive” for Brooklyn Digital Foundry

Responsible for recreating “luffa” building material concept and bacteria particle simulation. Responsible for lighting, rendering, and compositing shots shown.

Music:

“Darkness Falls” – SPIRA – Marmoset