{"id":27,"date":"2016-06-30T16:11:56","date_gmt":"2016-06-30T16:11:56","guid":{"rendered":"http:\/\/averychristianbrown.com\/acb\/?p=27"},"modified":"2020-01-04T22:46:48","modified_gmt":"2020-01-04T22:46:48","slug":"reel_general_2015","status":"publish","type":"post","link":"https:\/\/averychristianbrown.com\/acb\/2016\/06\/30\/reel_general_2015\/","title":{"rendered":"Blog: Reel 2015"},"content":{"rendered":"<div class=\"embed-container\" style=\"text-align: center;\"><iframe loading=\"lazy\" class=\"embed-video\" src=\"https:\/\/www.youtube.com\/embed\/TwunOT3ZLIs\" allowfullscreen=\"allowfullscreen\" width=\"300\" height=\"150\" frameborder=\"0\"><\/iframe><\/div>\n<h1 style=\"text-align: center;\">Breakdown:<\/h1>\n<h2 style=\"text-align: left;\">Heist<\/h2>\n<p style=\"text-align: left;\">00:05:20<\/p>\n<figure style=\"width: 960px\" class=\"wp-caption aligncenter\"><a href=\"\/acb\/wp-content\/uploads\/2016\/07\/heist_i01.jpg\" target=\"_blank\"  rel=\"lightbox[27] noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" style=\"max-width: none;\" title=\"\" src=\"\/acb\/wp-content\/uploads\/2016\/07\/_d_improd_\/heist_i01_f_improf_960x540.jpg\" alt=\"\" data-mce-height=\"540\" data-mce-width=\"960\" width=\"960\" height=\"540\"><\/a><figcaption class=\"wp-caption-text\">Hot Dog Stand Robbery<\/figcaption><\/figure>\n<p style=\"text-align: left;\">Heist was a short film project for the class, Character Animation I, which was done in collaboration with my classmate, <a href=\"https:\/\/www.youtube.com\/channel\/UCKazNNWrV9RvxnIwAIf5a5A\" target=\"_blank\" rel=\"noopener noreferrer\">Juan Garzon<\/a>.&nbsp; My role included, modeling all of the environment and several props using a combination of Maya and Blender.&nbsp; I also took care of rendering with Mental Ray and compositing with Nuke, as well as some of the animation.&nbsp; The characters were provided by the professor.&nbsp; The animations in these particular shots were done by Juan.<\/p>\n<hr>\n<h2 style=\"text-align: left;\">Man Spider<\/h2>\n<p style=\"text-align: left;\">00:08:25<\/p>\n<figure style=\"width: 960px\" class=\"wp-caption aligncenter\"><a href=\"\/acb\/wp-content\/uploads\/2016\/07\/man-spider_i01.jpg\" target=\"_blank\"  rel=\"lightbox[27] noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" style=\"max-width: none;\" title=\"\" src=\"\/acb\/wp-content\/uploads\/2016\/07\/_d_improd_\/man-spider_i01_f_improf_960x540.jpg\" alt=\"\" data-mce-height=\"540\" data-mce-width=\"960\" width=\"960\" height=\"540\"><\/a><figcaption class=\"wp-caption-text\">Frightening?<\/figcaption><\/figure>\n<p style=\"text-align: left;\">Just your friendly neighborhood Man-Spider!&nbsp; Character I modeled in Modo and rendered using Maya and Mental Ray.&nbsp; Turntable composited with After Effects. <a href=\"https:\/\/www.youtube.com\/watch?v=Q9v3n5Vh9f4\" target=\"_blank\" rel=\"noopener noreferrer\">More&#8230;<\/a><\/p>\n<hr>\n<h2>Cave<\/h2>\n<p style=\"text-align: left;\">00:13:04,&nbsp;00:53:04<\/p>\n<figure style=\"width: 960px\" class=\"wp-caption aligncenter\"><a href=\"\/acb\/wp-content\/uploads\/2016\/07\/cave_i01.jpg\" target=\"_blank\"  rel=\"lightbox[27] noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" style=\"max-width: none;\" title=\"\" src=\"\/acb\/wp-content\/uploads\/2016\/07\/_d_improd_\/cave_i01_f_improf_960x540.jpg\" alt=\"\" data-mce-height=\"540\" data-mce-width=\"960\" width=\"960\" height=\"540\"><\/a><figcaption class=\"wp-caption-text\">Adventure!<\/figcaption><\/figure>\n<p>Drexel University&#8217;s <a href=\"http:\/\/averychristianbrown.com\/acb\/wp-content\/uploads\/2016\/06\/Main_building.jpg\" target=\"_blank\"  rel=\"lightbox[27] noopener noreferrer\">Main building<\/a> has a huge atrium in the center of it, with a lot of neat architectural elements.&nbsp; I thought it would be really cool to take this building and turn it into a ruin, buried in the earth.&nbsp; I shot live action plate with a Sony NEX-FS100.&nbsp; Then, I tracked them with PFTrack.&nbsp; The scene was reconstructed and extended in Maya.&nbsp; Compositing was all done in Nuke.&nbsp; The Ivy was procedurally generated with the IvyGen plugin for Blender and the rocks were sculpted using Blender&#8217;s sculpting tools.<\/p>\n<hr>\n<h2 style=\"text-align: left;\">Journey to the Blarney Stone<\/h2>\n<p style=\"text-align: left;\">00:14:23<\/p>\n<figure style=\"width: 960px\" class=\"wp-caption aligncenter\"><a href=\"\/acb\/wp-content\/uploads\/2016\/07\/castle_preview_01.png\" target=\"_blank\"  rel=\"lightbox[27] noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" style=\"max-width: none;\" title=\"\" src=\"\/acb\/wp-content\/uploads\/2016\/07\/_d_improd_\/castle_preview_01_f_improf_960x540.png\" alt=\"\" data-mce-height=\"540\" data-mce-width=\"960\" width=\"960\" height=\"540\"><\/a><figcaption class=\"wp-caption-text\">What a bunch of Blarney!<\/figcaption><\/figure>\n<p style=\"text-align: left;\">One summer, I took a course called Digital Storytelling, and helped make a short game involving the Blarney Stone, Liam Neeson, Bar Fights and a Kraken.&nbsp; My role was to create all of the environment, as well as a couple other art assets.&nbsp; I wanted to create a hand painted look by projection mapping 2d paintings onto geometry.&nbsp; I also modeled and animated the Kraken, plus animated the <a href=\"https:\/\/www.youtube.com\/watch?v=Bk0J3ceHMS8\" target=\"_blank\" rel=\"noopener noreferrer\">ending cut scene.<\/a><\/p>\n<hr>\n<h2 style=\"text-align: left;\">Marvin the Paranoid Android<\/h2>\n<p style=\"text-align: left;\">00:17:15<\/p>\n<figure style=\"width: 960px\" class=\"wp-caption aligncenter\"><a href=\"\/acb\/wp-content\/uploads\/2016\/07\/marvin_i01.jpg\" target=\"_blank\"  rel=\"lightbox[27] noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" style=\"max-width: none;\" title=\"\" src=\"\/acb\/wp-content\/uploads\/2016\/07\/_d_improd_\/marvin_i01_f_improf_960x540.jpg\" alt=\"\" data-mce-height=\"540\" data-mce-width=\"960\" width=\"960\" height=\"540\"><\/a><figcaption class=\"wp-caption-text\">Can I give you a hand?<\/figcaption><\/figure>\n<p style=\"text-align: left;\">For my Animation II class, I had build a robot model, but I found that it was mechanically limited.&nbsp; For this project, I set out to create a robot in the same style, that would be better able to utilize human like motion.&nbsp; I decided to base my concept on the android from Hitchhiker&#8217;s Guide to the Galaxy, after a discussion with a professor, who didn&#8217;t like the design from the 2004 movie.&nbsp; His argument was that the fake engineers that built him, wouldn&#8217;t have set out to create a depressed looking robot, because the depression was an unintentional result of Marvin&#8217;s personality.&nbsp; Modeled in Blender, rendered in Maya with VRay.&nbsp; Turntable composited with After Effects.<\/p>\n<hr>\n<h2 style=\"text-align: left;\">Checkmate<\/h2>\n<p style=\"text-align: left;\">00:21:28, 00:46:15<\/p>\n<figure style=\"width: 960px\" class=\"wp-caption aligncenter\"><a href=\"\/acb\/wp-content\/uploads\/2016\/07\/kingWithDOF.png\" target=\"_blank\"  rel=\"lightbox[27] noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" style=\"max-width: none;\" title=\"\" src=\"\/acb\/wp-content\/uploads\/2016\/07\/_d_improd_\/kingWithDOF_f_improf_960x540.png\" alt=\"\" data-mce-height=\"540\" data-mce-width=\"960\" width=\"960\" height=\"540\"><\/a><figcaption class=\"wp-caption-text\">Kingly<\/figcaption><\/figure>\n<p style=\"text-align: left;\">Checkmate is a short film that I helped create for a class on visual Effects.&nbsp; There were two shots with human sized chess pieces, that I worked a lot on.&nbsp; I textured and shaded the chess piece using Mudbox to generate maps and VRay for Maya to render.&nbsp; I was also responsible for all compositing tasks, including camera matching, rotoscoping, environmental reconstruction and integration using Nuke.<\/p>\n<h2 style=\"text-align: left;\">Airlock<\/h2>\n<p style=\"text-align: left;\">00:26:08, 00:31:03<\/p>\n<figure style=\"width: 960px\" class=\"wp-caption aligncenter\"><a href=\"\/acb\/wp-content\/uploads\/2016\/07\/airlock_i01_00123.jpg\" target=\"_blank\"  rel=\"lightbox[27] noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" style=\"max-width: none;\" title=\"\" src=\"\/acb\/wp-content\/uploads\/2016\/07\/_d_improd_\/airlock_i01_00123_f_improf_960x540.jpg\" alt=\"\" data-mce-height=\"540\" data-mce-width=\"960\" width=\"960\" height=\"540\"><\/a><figcaption class=\"wp-caption-text\">Space Money<\/figcaption><\/figure>\n<p>Airlock was a project I created for Animation II, which involved two robots arguing in an airlock on a space station.&nbsp; The space station was something that I had been modeling in my spare time and was very complex.&nbsp; The robots were identical except for color.&nbsp; I wanted to stay away from the ball and stick approach that a lot of simple robot designs use and attempt to create a complex machine.<\/p>\n<hr>\n<h2 style=\"text-align: left;\">Tempest&#8217;s Gate<\/h2>\n<p style=\"text-align: left;\">00:33:27<\/p>\n<figure style=\"width: 960px\" class=\"wp-caption aligncenter\"><a href=\"\/acb\/wp-content\/uploads\/2016\/07\/tempest_i01_00075.jpg\" target=\"_blank\"  rel=\"lightbox[27] noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" style=\"max-width: none;\" title=\"\" src=\"\/acb\/wp-content\/uploads\/2016\/07\/_d_improd_\/tempest_i01_00075_f_improf_960x540.jpg\" alt=\"\" data-mce-height=\"540\" data-mce-width=\"960\" width=\"960\" height=\"540\"><\/a><figcaption class=\"wp-caption-text\">It&#8217;s a nice day!<\/figcaption><\/figure>\n<p style=\"text-align: left;\">After doing a couple paintings using gray box renders as starting points, and making Journey to the Blarney Stone, I wanted to try the effects on a larger scale.&nbsp; I made a couple rough forms in 3d, scattered a bunch of trees and houses and then rendered them from a wide angle with simple shaders.&nbsp; I then used Maya&#8217;s projection mapping tools to paint textures on to the objects in Photoshop in the normal way.&nbsp; I painted all of the lighting information into the textures and rendered surface shaders in Maya&#8217;s hardware renderer.<\/p>\n<hr>\n<h2 style=\"text-align: left;\">Mess<\/h2>\n<p style=\"text-align: left;\">00:39:15<\/p>\n<figure style=\"width: 960px\" class=\"wp-caption aligncenter\"><a href=\"\/acb\/wp-content\/uploads\/2016\/07\/mess_i01.jpg\" target=\"_blank\"  rel=\"lightbox[27] noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" style=\"max-width: none;\" title=\"\" src=\"\/acb\/wp-content\/uploads\/2016\/07\/_d_improd_\/mess_i01_f_improf_960x540.jpg\" alt=\"\" data-mce-height=\"540\" data-mce-width=\"960\" width=\"960\" height=\"540\"><\/a><figcaption class=\"wp-caption-text\">Animation: The medium where a Vacuum can play fetch with it&#8217;s pet trash can<\/figcaption><\/figure>\n<p style=\"text-align: left;\">Mess was my final from Animation I.&nbsp; It&#8217;s the story of a neat-freak vacuum cleaner, who just can&#8217;t stand the messes created by it&#8217;s pet Trash can.&nbsp; Eventually, they reconcile!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Way back to ye ol&#8217; 2015<\/p>\n","protected":false},"author":2,"featured_media":55,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,19,21,4],"tags":[7,6,8,5],"class_list":["post-27","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog","category-comp","category-modeling","category-reels","tag-7","tag-demo","tag-general","tag-reels"],"_links":{"self":[{"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/posts\/27","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/comments?post=27"}],"version-history":[{"count":38,"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/posts\/27\/revisions"}],"predecessor-version":[{"id":211,"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/posts\/27\/revisions\/211"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/media\/55"}],"wp:attachment":[{"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/media?parent=27"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/categories?post=27"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/averychristianbrown.com\/acb\/wp-json\/wp\/v2\/tags?post=27"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}